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连连看java编程

来源:动视网 责编:小OO 时间:2025-10-01 02:12:49
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连连看java编程

importjava.awt.*;importjava.awt.event.*;publicclasslianliankanimplementsActionListener{staticStrings="no";//用来纪录点击按钮的信息intx0=0,y0=0,x=0,y=0,n1=0,n2=0;//用来纪录按钮的位置信息Framef,f1;Buttonb1,b2,b3,b4,b5,b6,b7,b8,b9,b10;//添加30个按钮Buttonb11,b12,b13,b14,b15,b16,
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导读importjava.awt.*;importjava.awt.event.*;publicclasslianliankanimplementsActionListener{staticStrings="no";//用来纪录点击按钮的信息intx0=0,y0=0,x=0,y=0,n1=0,n2=0;//用来纪录按钮的位置信息Framef,f1;Buttonb1,b2,b3,b4,b5,b6,b7,b8,b9,b10;//添加30个按钮Buttonb11,b12,b13,b14,b15,b16,
import java.awt.*; 

import java.awt.event.*; 

public class lianliankan implements ActionListener 

  static String s="no"; //用来纪录点击按钮的信息 

  int x0=0,y0=0,x=0,y=0,n1=0,n2=0; //用来纪录按钮的位置信息 

  Frame f,f1; 

  Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10; //添加30个按钮 

  Button b11,b12,b13,b14,b15,b16,b17,b18; // 来实现游戏界面

  Button b19,b20,b21,b22,b23,b24,b25; //可以用数组实现 

  Button b26,b27,b28,b29,b30,bc;  

  Button b,ba,br,bt1,bt2;  

  Panel p1,p2,p3; 

  TextField t; //用来随机显示鼓励信息,执行方法见后面的guli(). 

  Label l; 

  int d[][]={ //用来与界面的8×7网格建立映射关系 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0}, 

  {0,0,0,0,0,0,0} 

  }; 

  public static void main(String[] args) 

  { 

    lianliankan t=new lianliankan(); 

    t.suiji(); 

    t.go(); 

  } 

  public void actionPerformed(ActionEvent e) //再来一次按钮的响应事件。 

  { 

    int d[][]={ 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0}, 

    {0,0,0,0,0,0,0} 

    }; 

    this.d=d; 

    suiji(); 

    f.setVisible(false); 

    f1.setVisible(false); 

    s="no"; 

    go(); 

  } 

   /*  初始化界面  */

  public void go() 

  { 

   l=new Label(" "); 

   f=new Frame("《连连看》游戏"); 

   t=new TextField(); 

   

   p2=new Panel(); 

   p1=new Panel(); 

   p3=new Panel(); 

   

   bc=new Button("退出"); 

   br=new Button("重列"); 

   b=new Button(); 

   

   b1=new Button(String.valueOf(d[1][1])); 

   b2=new Button(String.valueOf(d[1][2])); 

   b3=new Button(String.valueOf(d[1][3])); 

   b4=new Button(String.valueOf(d[1][4])); 

   b5=new Button(String.valueOf(d[1][5])); 

   b6=new Button(String.valueOf(d[2][1])); 

   b7=new Button(String.valueOf(d[2][2])); 

   b8=new Button(String.valueOf(d[2][3])); 

   b9=new Button(String.valueOf(d[2][4])); 

   b10=new Button(String.valueOf(d[2][5])); 

   b11=new Button(String.valueOf(d[3][1])); 

   b12=new Button(String.valueOf(d[3][2])); 

   b13=new Button(String.valueOf(d[3][3])); 

   b14=new Button(String.valueOf(d[3][4])); 

   b15=new Button(String.valueOf(d[3][5])); 

   b16=new Button(String.valueOf(d[4][1])); 

   b17=new Button(String.valueOf(d[4][2])); 

   b18=new Button(String.valueOf(d[4][3])); 

   b19=new Button(String.valueOf(d[4][4])); 

   b20=new Button(String.valueOf(d[4][5])); 

   b21=new Button(String.valueOf(d[5][1])); 

   b22=new Button(String.valueOf(d[5][2])); 

   b23=new Button(String.valueOf(d[5][3])); 

   b24=new Button(String.valueOf(d[5][4])); 

   b25=new Button(String.valueOf(d[5][5])); 

   b26=new Button(String.valueOf(d[6][1])); 

   b27=new Button(String.valueOf(d[6][2])); 

   b28=new Button(String.valueOf(d[6][3])); 

   b29=new Button(String.valueOf(d[6][4])); 

   b30=new Button(String.valueOf(d[6][5])); 

   

   p3.setLayout(null); 

   p1.setSize(500,600);

   p2.setSize(100,40); 

   p3.setSize(300,30); 

   t.setSize(60,30); 

   l.setSize(70,30); 

   

   p1.setLayout(new GridLayout(6,5)); //p1上面放置6行5列按钮

   p1.setBackground(Color.pink); 

   p1.setLocation(100,100); 

   p2.setLocation(0,400); 

   p3.setLocation(50,50); 

   t.setLocation(230,2); 

   l.setLocation(150,2); 

   bc.setLocation(0,40); 

   br.setLocation(0,100); 

   

   p1.setFont(new Font("宋体",,));

   p2.setFont(new Font("宋体",44,44));

   f.add(p1); 

   f.add(p2); 

   //f.add(p3); 

   p3.add(l); 

   p3.add(t); 

   p2.add(bc); 

   p2.add(br); 

   p1.add(b1); 

   p1.add(b2); 

   p1.add(b3); 

   p1.add(b4); 

   p1.add(b5); 

   p1.add(b6); 

   p1.add(b7); 

   p1.add(b8); 

   p1.add(b9); 

   p1.add(b10); 

   p1.add(b11); 

   p1.add(b12); 

   p1.add(b13); 

   p1.add(b14); 

   p1.add(b15); 

   p1.add(b16); 

   p1.add(b17); 

   p1.add(b18); 

   p1.add(b19); 

   p1.add(b20); 

   p1.add(b21); 

   p1.add(b22); 

   p1.add(b23); 

   p1.add(b24); 

   p1.add(b25); 

   p1.add(b26); 

   p1.add(b27); 

   p1.add(b28); 

   p1.add(b29); 

   p1.add(b30); 

   f.pack(); 

   f.setBounds(50,10,800,750); 

   f.setResizable(false); 

   f.setVisible(true); 

   bc.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { ex(); } 

   }); 

   br.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { chonglie(); } 

   }); 

   b1.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e){ wei(1,1,b1); } 

   }); 

   b2.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(1,2,b2); } 

   }); 

   b3.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(1,3,b3); } 

   }); 

   b4.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(1,4,b4); } 

   }); 

   b5.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(1,5,b5); } 

   }); 

   b6.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e){ wei(2,1,b6); } 

   }); 

   b7.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(2,2,b7); } 

   }); 

   b8.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(2,3,b8); } 

   }); 

   b9.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(2,4,b9); } 

   }); 

   b10.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e){ wei(2,5,b10); } 

   }); 

   b11.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(3,1,b11); } 

   }); 

   b12.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(3,2,b12); } 

   }); 

   b13.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(3,3,b13); } 

   }); 

   b14.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(3,4,b14); } 

   }); 

   b15.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(3,5,b15); } 

   }); 

   b16.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(4,1,b16); } 

   }); 

   b17.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(4,2,b17); } 

   }); 

   b18.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(4,3,b18); } 

   }); 

   b19.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(4,4,b19); } 

   });

   b20.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(4,5,b20); } 

   }); 

   b21.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e){ wei(5,1,b21); } 

   }); 

   b22.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(5,2,b22); } 

   }); 

   b23.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(5,3,b23); } 

   }); 

   b24.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e){ wei(5,4,b24); } 

   }); 

   b25.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(5,5,b25); } 

   });

   b26.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(6,1,b26); } 

   }); 

   b27.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(6,2,b27); } 

   }); 

   b28.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(6,3,b28); } 

   }); 

   b29.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(6,4,b29); } 

   }); 

   b30.addMouseListener(new MouseAdapter(){ 

     public void mouseClicked(MouseEvent e) { wei(6,5,b30); } 

   }); 

 } 

  /* 退出游戏界面 */

 public void ex()  

 { 

  f1=new Frame("退出《连连看》游戏"); 

  f1.setLayout(new GridLayout(1,1)); 

  bt1=new Button("确定退出"); 

  bt2=new Button("再来一局"); 

  f1.setFont(new Font("宋体",,));

  f1.add(bt1); 

  f1.add(bt2); 

  f1.pack(); 

  f1.setBounds(200,250,600,150); 

  f1.setResizable(false); 

  f1.show(); 

  f1.setVisible(true); 

  bt1.addMouseListener(new MouseAdapter(){ 

  public void mouseClicked(MouseEvent e) 

    { System.exit(0); } 

    }); 

  bt2.addActionListener(this); 

 } 

  /* 产生随机数,来填充游戏界面对应的数组的各个位置 */

 public void suiji()  

 { 

  int m,n,k=0,k1,k2,k3; 

for(m=1;m<=15;m++)

  { 

   k1=(int)(Math.random()*25+1); 

for(n=1;n<=2;n++)

   { 

    k2=(int)(Math.random()*6+1); 

    k3=(int)(Math.random()*5+1); 

    while(d[k2][k3]!=0 && k!=30) 

     { 

      k2=(int)(Math.random()*6+1); 

      k3=(int)(Math.random()*5+1); 

     } 

    this.d[k2][k3]=k1; 

    k++; 

   } 

  } 

 } 

 /* 随机显示的鼓励信息  */

 public void guli()  

 { 

  int l=0; 

  t.setText(""); 

  l=(int)(Math.random()*10); 

  System.out.println(l); 

  switch(l) 

  { 

   case 1: 

     t.setText("好!加油!"); 

     break; 

   case 3: 

     t.setText("你真棒!"); 

     break; 

   case 5: 

     t.setText("加快速度!"); 

     break; 

   case 6: 

     t.setText("不错啊!"); 

     break; 

   case 8: 

     t.setText("加油吧!"); 

     break; 

   case 9: 

     t.setText("够聪明!"); 

     break; 

   default: 

     break; 

  } 

 } 

 /*  当无图形可消去时,需重新排列图形 */

 public void chonglie()  

 { 

  int save[],i,j,n=0,k2,k3,k; 

  int d[][]={ 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0}, 

      {0,0,0,0,0,0,0} 

    }; 

 save=new int[30]; 

for(n=0;n<30;n++)

   save[n]=0; //定义一个数组来保存当前的每个按钮位置上的信息 

 n=0; 

for(i=0;i<=6;i++)

for(j=0;j<=5;j++)

   { 

     if(this.d[i][j]!=0) 

       { 

        save[n]=this.d[i][j]; 

        n++; 

       } 

   } 

   n=n-1; 

   this.d=d; 

while(n>=0) //产生随机位置,放置按钮 

   { 

    k2=(int)(Math.random()*6+1); 

    k3=(int)(Math.random()*5+1); 

    while(d[k2][k3]!=0) 

    { 

     k2=(int)(Math.random()*6+1); 

     k3=(int)(Math.random()*5+1); 

    } 

    this.d[k2][k3]=save[n]; 

    n--; 

   } 

   f.setVisible(false); 

   s="no"; //这里一定要将按钮点击信息归为初始 

   go();   //调用初始界面

   ling();   

 } 

 /* 将数组中为零的成员所对应的按钮消去  */

 public void ling() 

 { //用按钮类型的数组实现会简化得多, 

 if(d[1][1]==0) 

   b1.setVisible(false); 

 if(d[1][2]==0) 

   b2.setVisible(false); 

 if(d[1][3]==0) 

   b3.setVisible(false); 

 if(d[1][4]==0) 

   b4.setVisible(false); 

 if(d[1][5]==0) 

   b5.setVisible(false); 

 if(d[2][1]==0) 

   b6.setVisible(false); 

 if(d[2][2]==0) 

   b7.setVisible(false); 

 if(d[2][3]==0) 

   b8.setVisible(false); 

 if(d[2][4]==0) 

   b9.setVisible(false); 

 if(d[2][5]==0) 

   b10.setVisible(false); 

 if(d[3][1]==0) 

   b11.setVisible(false); 

 if(d[3][2]==0) 

   b12.setVisible(false); 

 if(d[3][3]==0) 

   b13.setVisible(false); 

 if(d[3][4]==0) 

   b14.setVisible(false); 

 if(d[3][5]==0) 

   b15.setVisible(false); 

 if(d[4][1]==0) 

   b16.setVisible(false); 

 if(d[4][2]==0) 

   b17.setVisible(false); 

 if(d[4][3]==0) 

   b18.setVisible(false); 

 if(d[4][4]==0) 

   b19.setVisible(false); 

 if(d[4][5]==0) 

   b20.setVisible(false); 

 if(d[5][1]==0) 

   b21.setVisible(false); 

 if(d[5][2]==0) 

   b22.setVisible(false); 

 if(d[5][3]==0) 

   b23.setVisible(false); 

 if(d[5][4]==0) 

   b24.setVisible(false); 

 if(d[5][5]==0) 

   b25.setVisible(false); 

 if(d[6][1]==0) 

   b26.setVisible(false); 

 if(d[6][2]==0) 

   b27.setVisible(false); 

 if(d[6][3]==0) 

   b28.setVisible(false); 

 if(d[6][4]==0) 

   b29.setVisible(false); 

 if(d[6][5]==0) 

   b30.setVisible(false); 

 } 

  /* 判断并纪录每次点击按钮的信息,当两次的按钮相同才能消去图形 */

 public void wei(int w1,int w2,Button bz) // 

 { 

  if(见教材) 

   { 

    s=b1.getLabel(); 

    x0=w1; 

    y0=w2; 

    n1=d[x0][y0]; 

    b=bz; 

    x=w1; 

    y=w2; 

    n2=d[x][y]; 

    ba=bz; 

   } 

  else 

   { 

    x0=x; 

    y0=y; 

    n1=d[x0][y0]; 

    b=ba; 

    x=w1; 

    y=w2; 

    n2=d[x][y]; 

    ba=bz; 

    if(n1==n2 && ba!=b) 

      { 

        (见教材) 

      } 

   } 

 } 

  /* 这是整个游戏最重要的部分,就是判断两个按钮在信息 

     相同的情况下能不能消去。

  */

 public void xiao()  

 {  

 int i=0, j=0,n=0,k=0; 

  //考虑相邻的情况

 if((x0==x &&(y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)&&(y0==y)))  

 { 

(见教材)

  } 

  //考虑不相邻的情况

 else 

 { 

    //两个按钮按行分析,看能否消去 

for (j=0;j<7;j++ )

   { 

     if (d[x0][j]==0) 

       { 

if (y>j)

           { 

for (i=y-1;i>=j;i-- )

               { 

                 if (d[x][i]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                 else 

                    { 

                      k=1; 

                    } 

               } 

             if (k==1) 

               { 

if (y0>j)

                    { 

for (i=y0-1;i>=j ;i-- )

                         { 

                           if (d[x0][i]!=0) 

                              { 

                                k=0; 

                                break; 

                              } 

                           else 

                              { 

                                 k=2; 

                              } 

                         } 

                    } 

if (y0                    { 

for (i=y0+1;i<=j ;i++)

                         { 

                           if (d[x0][i]!=0) 

                              { 

                                 k=0; 

                                 break; 

                              } 

                           else 

                              { 

                                  k=2; 

                              } 

                         } 

                    } 

               } 

           } 

if (y          { 

for (i=y+1;i<=j ;i++ )

            { 

             if (d[x][i]!=0) 

              { 

                k=0; 

                break; 

              } 

             else 

              { 

                k=1; 

              } 

            } 

            if (k==1) 

             { 

if (y0>j)

               { 

for (i=y0-1;i>=j ;i-- )

                 { 

                  if (d[x0][i]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                   else 

                    { 

                      k=2; 

                    } 

                 } 

               } 

if (y0              { 

for (i=y0+1;i<=j ;i++)

                 { 

                  if (d[x0][i]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                  else 

                    { 

                      k=2; 

                    } 

                 } 

              } 

             } 

          } 

         if (y==j ) 

          { 

if (y0>j)

            { 

for (i=y0-1;i>=j ;i-- )

               { 

                if (d[x0][i]!=0) 

                 { 

                   k=0; 

                   break; 

                 } 

                else 

                 { 

                   k=2; 

                 } 

               } 

            } 

if (y0            { 

for (i=y0+1;i<=j ;i++)

              { 

               if (d[x0][i]!=0) 

                { 

                  k=0; 

                  break; 

                } 

               else 

                { 

                  k=2; 

                } 

              } 

            } 

          } 

        } 

     if (k==2) 

       { 

        if (x0==x) 

          { 

            b.setVisible(false); 

            ba.setVisible(false); 

            guli(); 

            s="no"; 

            k=0; 

            d[x0][y0]=0; 

            d[x][y]=0; 

          } 

if (x0          { 

for (n=x0;n<=x-1;n++ )

             { 

              if (d[n][j]!=0) 

                { 

                  k=0; 

                  break; 

                } 

              if(d[n][j]==0 && n==x-1) 

                { 

                  b.setVisible(false); 

                  ba.setVisible(false); 

                  guli(); 

                  s="no"; 

                  k=0; 

                  d[x0][y0]=0; 

                  d[x][y]=0; 

                } 

             } 

          } 

if (x0>x)

          { 

for (n=x0;n>=x+1 ;n-- )

             { 

              if (d[n][j]!=0) 

                { 

                  k=0; 

                  break; 

                } 

              if (d[n][j]==0 && n==x+1) 

                { 

                  b.setVisible(false); 

                  ba.setVisible(false); 

                  guli(); 

                  s="no"; 

                  k=0; 

                  d[x0][y0]=0; 

                  d[x][y]=0; 

                } 

             } 

          } 

       } 

   } //按行分析 end

   

   //按列分析,看能不能消去 

for (i=0;i<8;i++ )

   { 

    if (d[i][y0]==0) 

     { 

if (x>i)

        { 

for (j=x-1;j>=i ;j-- )

           { 

            if (d[j][y]!=0) 

              { 

                k=0; 

                break; 

              } 

            else 

              { 

                k=1; 

              } 

           } 

         if (k==1) 

           { 

if (x0>i)

              { 

for (j=x0-1;j>=i ;j-- )

                { 

                  if (d[j][y0]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                  else 

                    { 

                      k=2; 

                    } 

                 } 

              } 

if (x0              { 

for (j=x0+1;j<=i;j++ )

                 { 

                  if (d[j][y0]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                  else 

                    { 

                      k=2; 

                    } 

                 } 

              } 

           } 

        } 

if (x        { 

for (j=x+1;j<=i;j++ )

           { 

            if (d[j][y]!=0) 

              { 

                k=0; 

                break; 

              } 

            else 

              { 

                k=1; 

              } 

           } 

         if (k==1) 

           { 

if (x0>i)

              { 

for (j=x0-1;j>=i ;j-- )

                 { 

                  if (d[j][y0]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                  else 

                    { 

                      k=2; 

                    } 

                 } 

              } 

if (x0              { 

for (j=x0+1;j<=i ;j++ )

                 { 

                  if (d[j][y0]!=0) 

                    { 

                      k=0; 

                      break; 

                    } 

                  else 

                    { 

                      k=2; 

                    } 

                 } 

              } 

           } 

        } 

      if (x==i) 

        { 

if (x0>i)

           { 

for (j=x0-1;j>=i ;j-- )

              { 

               if (d[j][y0]!=0) 

                 { 

                   k=0; 

                   break; 

                 } 

               else 

                 { 

                   k=2; 

                 } 

              } 

           } 

if (x0           { 

for (j=x0+1;j<=i ;j++ )

              { 

               if (d[j][y0]!=0) 

                 { 

                   k=0; 

                   break; 

                 } 

               else 

                 { 

                   k=2; 

                 } 

              } 

           } 

        } 

     } 

   if (k==2) 

     { 

      if (y0==y) 

        { 

          b.setVisible(false); 

          ba.setVisible(false); 

          guli(); 

          s="no"; 

          k=0; 

          d[x0][y0]=0; 

          d[x][y]=0; 

        } 

if (y0        { 

for (n=y0;n<=y-1 ;n++ )

           { 

            if (d[i][n]!=0) 

              { 

                k=0; 

                break; 

              } 

            if (d[i][n]==0 && n==y-1) 

              { 

                b.setVisible(false); 

                ba.setVisible(false); 

                guli(); 

                s="no"; 

                k=0; 

                d[x0][y0]=0; 

                d[x][y]=0; 

               } 

           } 

        } 

if (y0>y)

        { 

for (n=y0;n>=y+1 ;n--)

           { 

            if (d[i][n]!=0) 

              { 

                k=0; 

                break; 

              } 

            if (d[i][n]==0 && n==y+1) 

              { 

                b.setVisible(false); 

                ba.setVisible(false); 

                guli(); 

                s="no"; 

                k=0; 

                d[x0][y0]=0; 

                d[x][y]=0; 

              } 

           } 

        } 

     } 

   }    //按列分析 end

  }   //考虑不相邻的情况 end

 } //  xiao() end

 

}

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连连看java编程

importjava.awt.*;importjava.awt.event.*;publicclasslianliankanimplementsActionListener{staticStrings="no";//用来纪录点击按钮的信息intx0=0,y0=0,x=0,y=0,n1=0,n2=0;//用来纪录按钮的位置信息Framef,f1;Buttonb1,b2,b3,b4,b5,b6,b7,b8,b9,b10;//添加30个按钮Buttonb11,b12,b13,b14,b15,b16,
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