import java.awt.event.*;
public class lianliankan implements ActionListener
{
static String s="no"; //用来纪录点击按钮的信息
int x0=0,y0=0,x=0,y=0,n1=0,n2=0; //用来纪录按钮的位置信息
Frame f,f1;
Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10; //添加30个按钮
Button b11,b12,b13,b14,b15,b16,b17,b18; // 来实现游戏界面
Button b19,b20,b21,b22,b23,b24,b25; //可以用数组实现
Button b26,b27,b28,b29,b30,bc;
Button b,ba,br,bt1,bt2;
Panel p1,p2,p3;
TextField t; //用来随机显示鼓励信息,执行方法见后面的guli().
Label l;
int d[][]={ //用来与界面的8×7网格建立映射关系
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
public static void main(String[] args)
{
lianliankan t=new lianliankan();
t.suiji();
t.go();
}
public void actionPerformed(ActionEvent e) //再来一次按钮的响应事件。
{
int d[][]={
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
this.d=d;
suiji();
f.setVisible(false);
f1.setVisible(false);
s="no";
go();
}
/* 初始化界面 */
public void go()
{
l=new Label(" ");
f=new Frame("《连连看》游戏");
t=new TextField();
p2=new Panel();
p1=new Panel();
p3=new Panel();
bc=new Button("退出");
br=new Button("重列");
b=new Button();
b1=new Button(String.valueOf(d[1][1]));
b2=new Button(String.valueOf(d[1][2]));
b3=new Button(String.valueOf(d[1][3]));
b4=new Button(String.valueOf(d[1][4]));
b5=new Button(String.valueOf(d[1][5]));
b6=new Button(String.valueOf(d[2][1]));
b7=new Button(String.valueOf(d[2][2]));
b8=new Button(String.valueOf(d[2][3]));
b9=new Button(String.valueOf(d[2][4]));
b10=new Button(String.valueOf(d[2][5]));
b11=new Button(String.valueOf(d[3][1]));
b12=new Button(String.valueOf(d[3][2]));
b13=new Button(String.valueOf(d[3][3]));
b14=new Button(String.valueOf(d[3][4]));
b15=new Button(String.valueOf(d[3][5]));
b16=new Button(String.valueOf(d[4][1]));
b17=new Button(String.valueOf(d[4][2]));
b18=new Button(String.valueOf(d[4][3]));
b19=new Button(String.valueOf(d[4][4]));
b20=new Button(String.valueOf(d[4][5]));
b21=new Button(String.valueOf(d[5][1]));
b22=new Button(String.valueOf(d[5][2]));
b23=new Button(String.valueOf(d[5][3]));
b24=new Button(String.valueOf(d[5][4]));
b25=new Button(String.valueOf(d[5][5]));
b26=new Button(String.valueOf(d[6][1]));
b27=new Button(String.valueOf(d[6][2]));
b28=new Button(String.valueOf(d[6][3]));
b29=new Button(String.valueOf(d[6][4]));
b30=new Button(String.valueOf(d[6][5]));
p3.setLayout(null);
p1.setSize(500,600);
p2.setSize(100,40);
p3.setSize(300,30);
t.setSize(60,30);
l.setSize(70,30);
p1.setLayout(new GridLayout(6,5)); //p1上面放置6行5列按钮
p1.setBackground(Color.pink);
p1.setLocation(100,100);
p2.setLocation(0,400);
p3.setLocation(50,50);
t.setLocation(230,2);
l.setLocation(150,2);
bc.setLocation(0,40);
br.setLocation(0,100);
p1.setFont(new Font("宋体",,));
p2.setFont(new Font("宋体",44,44));
f.add(p1);
f.add(p2);
//f.add(p3);
p3.add(l);
p3.add(t);
p2.add(bc);
p2.add(br);
p1.add(b1);
p1.add(b2);
p1.add(b3);
p1.add(b4);
p1.add(b5);
p1.add(b6);
p1.add(b7);
p1.add(b8);
p1.add(b9);
p1.add(b10);
p1.add(b11);
p1.add(b12);
p1.add(b13);
p1.add(b14);
p1.add(b15);
p1.add(b16);
p1.add(b17);
p1.add(b18);
p1.add(b19);
p1.add(b20);
p1.add(b21);
p1.add(b22);
p1.add(b23);
p1.add(b24);
p1.add(b25);
p1.add(b26);
p1.add(b27);
p1.add(b28);
p1.add(b29);
p1.add(b30);
f.pack();
f.setBounds(50,10,800,750);
f.setResizable(false);
f.setVisible(true);
bc.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { ex(); }
});
br.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { chonglie(); }
});
b1.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){ wei(1,1,b1); }
});
b2.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(1,2,b2); }
});
b3.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(1,3,b3); }
});
b4.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(1,4,b4); }
});
b5.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(1,5,b5); }
});
b6.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){ wei(2,1,b6); }
});
b7.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(2,2,b7); }
});
b8.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(2,3,b8); }
});
b9.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(2,4,b9); }
});
b10.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){ wei(2,5,b10); }
});
b11.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(3,1,b11); }
});
b12.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(3,2,b12); }
});
b13.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(3,3,b13); }
});
b14.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(3,4,b14); }
});
b15.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(3,5,b15); }
});
b16.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(4,1,b16); }
});
b17.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(4,2,b17); }
});
b18.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(4,3,b18); }
});
b19.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(4,4,b19); }
});
b20.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(4,5,b20); }
});
b21.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){ wei(5,1,b21); }
});
b22.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(5,2,b22); }
});
b23.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(5,3,b23); }
});
b24.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){ wei(5,4,b24); }
});
b25.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(5,5,b25); }
});
b26.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(6,1,b26); }
});
b27.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(6,2,b27); }
});
b28.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(6,3,b28); }
});
b29.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(6,4,b29); }
});
b30.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) { wei(6,5,b30); }
});
}
/* 退出游戏界面 */
public void ex()
{
f1=new Frame("退出《连连看》游戏");
f1.setLayout(new GridLayout(1,1));
bt1=new Button("确定退出");
bt2=new Button("再来一局");
f1.setFont(new Font("宋体",,));
f1.add(bt1);
f1.add(bt2);
f1.pack();
f1.setBounds(200,250,600,150);
f1.setResizable(false);
f1.show();
f1.setVisible(true);
bt1.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{ System.exit(0); }
});
bt2.addActionListener(this);
}
/* 产生随机数,来填充游戏界面对应的数组的各个位置 */
public void suiji()
{
int m,n,k=0,k1,k2,k3;
for(m=1;m<=15;m++)
{
k1=(int)(Math.random()*25+1);
for(n=1;n<=2;n++)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
while(d[k2][k3]!=0 && k!=30)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
}
this.d[k2][k3]=k1;
k++;
}
}
}
/* 随机显示的鼓励信息 */
public void guli()
{
int l=0;
t.setText("");
l=(int)(Math.random()*10);
System.out.println(l);
switch(l)
{
case 1:
t.setText("好!加油!");
break;
case 3:
t.setText("你真棒!");
break;
case 5:
t.setText("加快速度!");
break;
case 6:
t.setText("不错啊!");
break;
case 8:
t.setText("加油吧!");
break;
case 9:
t.setText("够聪明!");
break;
default:
break;
}
}
/* 当无图形可消去时,需重新排列图形 */
public void chonglie()
{
int save[],i,j,n=0,k2,k3,k;
int d[][]={
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
save=new int[30];
for(n=0;n<30;n++)
save[n]=0; //定义一个数组来保存当前的每个按钮位置上的信息
n=0;
for(i=0;i<=6;i++)
for(j=0;j<=5;j++)
{
if(this.d[i][j]!=0)
{
save[n]=this.d[i][j];
n++;
}
}
n=n-1;
this.d=d;
while(n>=0) //产生随机位置,放置按钮
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
while(d[k2][k3]!=0)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
}
this.d[k2][k3]=save[n];
n--;
}
f.setVisible(false);
s="no"; //这里一定要将按钮点击信息归为初始
go(); //调用初始界面
ling();
}
/* 将数组中为零的成员所对应的按钮消去 */
public void ling()
{ //用按钮类型的数组实现会简化得多,
if(d[1][1]==0)
b1.setVisible(false);
if(d[1][2]==0)
b2.setVisible(false);
if(d[1][3]==0)
b3.setVisible(false);
if(d[1][4]==0)
b4.setVisible(false);
if(d[1][5]==0)
b5.setVisible(false);
if(d[2][1]==0)
b6.setVisible(false);
if(d[2][2]==0)
b7.setVisible(false);
if(d[2][3]==0)
b8.setVisible(false);
if(d[2][4]==0)
b9.setVisible(false);
if(d[2][5]==0)
b10.setVisible(false);
if(d[3][1]==0)
b11.setVisible(false);
if(d[3][2]==0)
b12.setVisible(false);
if(d[3][3]==0)
b13.setVisible(false);
if(d[3][4]==0)
b14.setVisible(false);
if(d[3][5]==0)
b15.setVisible(false);
if(d[4][1]==0)
b16.setVisible(false);
if(d[4][2]==0)
b17.setVisible(false);
if(d[4][3]==0)
b18.setVisible(false);
if(d[4][4]==0)
b19.setVisible(false);
if(d[4][5]==0)
b20.setVisible(false);
if(d[5][1]==0)
b21.setVisible(false);
if(d[5][2]==0)
b22.setVisible(false);
if(d[5][3]==0)
b23.setVisible(false);
if(d[5][4]==0)
b24.setVisible(false);
if(d[5][5]==0)
b25.setVisible(false);
if(d[6][1]==0)
b26.setVisible(false);
if(d[6][2]==0)
b27.setVisible(false);
if(d[6][3]==0)
b28.setVisible(false);
if(d[6][4]==0)
b29.setVisible(false);
if(d[6][5]==0)
b30.setVisible(false);
}
/* 判断并纪录每次点击按钮的信息,当两次的按钮相同才能消去图形 */
public void wei(int w1,int w2,Button bz) //
{
if(见教材)
{
s=b1.getLabel();
x0=w1;
y0=w2;
n1=d[x0][y0];
b=bz;
x=w1;
y=w2;
n2=d[x][y];
ba=bz;
}
else
{
x0=x;
y0=y;
n1=d[x0][y0];
b=ba;
x=w1;
y=w2;
n2=d[x][y];
ba=bz;
if(n1==n2 && ba!=b)
{
(见教材)
}
}
}
/* 这是整个游戏最重要的部分,就是判断两个按钮在信息
相同的情况下能不能消去。
*/
public void xiao()
{
int i=0, j=0,n=0,k=0;
//考虑相邻的情况
if((x0==x &&(y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)&&(y0==y)))
{
(见教材)
}
//考虑不相邻的情况
else
{
//两个按钮按行分析,看能否消去
for (j=0;j<7;j++ )
{
if (d[x0][j]==0)
{
if (y>j)
{
for (i=y-1;i>=j;i-- )
{
if (d[x][i]!=0)
{
k=0;
break;
}
else
{
k=1;
}
}
if (k==1)
{
if (y0>j)
{
for (i=y0-1;i>=j ;i-- )
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (y0 for (i=y0+1;i<=j ;i++) { if (d[x0][i]!=0) { k=0; break; } else { k=2; } } } } } if (y for (i=y+1;i<=j ;i++ ) { if (d[x][i]!=0) { k=0; break; } else { k=1; } } if (k==1) { if (y0>j) { for (i=y0-1;i>=j ;i-- ) { if (d[x0][i]!=0) { k=0; break; } else { k=2; } } } if (y0 for (i=y0+1;i<=j ;i++) { if (d[x0][i]!=0) { k=0; break; } else { k=2; } } } } } if (y==j ) { if (y0>j) { for (i=y0-1;i>=j ;i-- ) { if (d[x0][i]!=0) { k=0; break; } else { k=2; } } } if (y0 for (i=y0+1;i<=j ;i++) { if (d[x0][i]!=0) { k=0; break; } else { k=2; } } } } } if (k==2) { if (x0==x) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } if (x0 for (n=x0;n<=x-1;n++ ) { if (d[n][j]!=0) { k=0; break; } if(d[n][j]==0 && n==x-1) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } } } if (x0>x) { for (n=x0;n>=x+1 ;n-- ) { if (d[n][j]!=0) { k=0; break; } if (d[n][j]==0 && n==x+1) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } } } } } //按行分析 end //按列分析,看能不能消去 for (i=0;i<8;i++ ) { if (d[i][y0]==0) { if (x>i) { for (j=x-1;j>=i ;j-- ) { if (d[j][y]!=0) { k=0; break; } else { k=1; } } if (k==1) { if (x0>i) { for (j=x0-1;j>=i ;j-- ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } if (x0 { for (j=x0+1;j<=i;j++ ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } } } if (x { for (j=x+1;j<=i;j++ ) { if (d[j][y]!=0) { k=0; break; } else { k=1; } } if (k==1) { if (x0>i) { for (j=x0-1;j>=i ;j-- ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } if (x0 { for (j=x0+1;j<=i ;j++ ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } } } if (x==i) { if (x0>i) { for (j=x0-1;j>=i ;j-- ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } if (x0 { for (j=x0+1;j<=i ;j++ ) { if (d[j][y0]!=0) { k=0; break; } else { k=2; } } } } } if (k==2) { if (y0==y) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } if (y0 for (n=y0;n<=y-1 ;n++ ) { if (d[i][n]!=0) { k=0; break; } if (d[i][n]==0 && n==y-1) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } } } if (y0>y) { for (n=y0;n>=y+1 ;n--) { if (d[i][n]!=0) { k=0; break; } if (d[i][n]==0 && n==y+1) { b.setVisible(false); ba.setVisible(false); guli(); s="no"; k=0; d[x0][y0]=0; d[x][y]=0; } } } } } //按列分析 end } //考虑不相邻的情况 end } // xiao() end }