

该实例是根据一本书上看到过一个随机数的小程序,经过自己改动,变为了一个猜数字的小游戏,现在在python3下重写了一遍。
这是一个控制台下的猜数程序,winxp+python3.2+eric5和IDLE测试通过,但直接用winxp的命令行运行有问题,原因还未知,慢慢找。ubuntu+python3.1测试通过。
具体实现代码如下:
代码如下:
# -*- coding: utf-8 -*-
import Image,ImageDraw,ImageFont
import random
import math, string 
 
class RandomChar():
 """用于随机生成汉字"""
 @staticmethod
 def Unicode():
 val = random.randint(0x4E00, 0x9FBF)
 return unichr(val) 
 
 @staticmethod
 def GB2312():
 head = random.randint(0xB0, 0xCF)
 body = random.randint(0xA, 0xF)
 tail = random.randint(0, 0xF)
 val = ( head << 8 ) | (body << 4) | tail
 str = "%x" % val
 return str.decode('hex').decode('gb2312') 
 
class ImageChar():
 def __init__(self, fontColor = (0, 0, 0),
 size = (100, 40),
 fontPath = 'wqy.ttc',
 bgColor = (255, 255, 255),
 fontSize = 20):
 self.size = size
 self.fontPath = fontPath
 self.bgColor = bgColor
 self.fontSize = fontSize
 self.fontColor = fontColor
 self.font = ImageFont.truetype(self.fontPath, self.fontSize)
 self.image = Image.new('RGB', size, bgColor) 
 
 def rotate(self):
 self.image.rotate(random.randint(0, 30), expand=0) 
 
 def drawText(self, pos, txt, fill):
 draw = ImageDraw.Draw(self.image)
 draw.text(pos, txt, font=self.font, fill=fill)
 del draw 
 
 def randRGB(self):
 return (random.randint(0, 255),
 random.randint(0, 255),
 random.randint(0, 255)) 
 
 def randPoint(self):
 (width, height) = self.size
 return (random.randint(0, width), random.randint(0, height)) 
 
 def randLine(self, num):
 draw = ImageDraw.Draw(self.image)
 for i in range(0, num):
 draw.line([self.randPoint(), self.randPoint()], self.randRGB())
 del draw 
 
 def randChinese(self, num):
 gap = 5
 start = 0
 for i in range(0, num):
 char = RandomChar().GB2312()
 x = start + self.fontSize * i + random.randint(0, gap) + gap * i
 self.drawText((x, random.randint(-5, 5)), RandomChar().GB2312(), self.randRGB())
 self.rotate()
 self.randLine(18) 
 
 def save(self, path):
 self.image.save(path)
希望本文所述对大家的Python程序设计有所帮助。
