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多视角3D可旋转的HTML5Logo动画_html5教程技巧

来源:动视网 责编:小采 时间:2020-11-27 15:19:55
文档

多视角3D可旋转的HTML5Logo动画_html5教程技巧

多视角3D可旋转的HTML5Logo动画_html5教程技巧:这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。 在线演示 源码下载 HTML代码 XML/H
推荐度:
导读多视角3D可旋转的HTML5Logo动画_html5教程技巧:这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。 在线演示 源码下载 HTML代码 XML/H
 这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。

在线演示 源码下载

HTML代码

XML/HTML Code复制内容到剪贴板

  • JavaScript代码

    JavaScript Code复制内容到剪贴板
    
    
    1. // bind to window onload handler
    2. window.addEventListener('load', onloadHandler, false);
    3. /**
    4. * Window onload handler
    5. */
    6. function onloadHandler()
    7. {
    8. var canvas = document.getElementById('canvas');
    9. canvas.width = window.innerWidth;
    10. canvas.height = window.innerHeight;
    11. var k3dmain = new K3D.Controller(canvas, true);
    12. // generate 3D objects
    13. var obj1 = new K3D.K3DObject();
    14. with (obj1)
    15. {
    16. drawmode = "solid";
    17. shademode = "lightsource";
    18. sortmode = "unsorted";
    19. addphi = -0.5;
    20. abouty = -90;
    21. perslevel = 1000;
    22. init(
    23. [{x:-80,y:180,z:0},{x:0,y:180,z:-80},{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:-50,y:150,z:-30},{x:0,y:150,z:-80},{x:0,y:130,z:-80},{x:-30,y:130,z:-50},{x:-28,y:110,z:-52},{x:0,y:110,z:-80},{x:0,y:90,z:-80},{x:-45,y:90,z:-35},{x:-44,y:80,z:-36},{x:-25,y:80,z:-55},{x:-22,y:66,z:-58},{x:0,y:60,z:-80},{x:0,y:40,z:-80},{x:-40,y:50,z:-40}],
    24. [],
    25. [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}]
    26. );
    27. }
    28. k3dmain.addK3DObject(obj1);
    29. var obj2 = new K3D.K3DObject();
    30. with (obj2)
    31. {
    32. drawmode = "solid";
    33. shademode = "lightsource";
    34. sortmode = "unsorted";
    35. addphi = -0.5;
    36. abouty = -90;
    37. perslevel = 1000;
    38. init(
    39. [{x:0,y:180,z:-80},{x:80,y:180,z:0},{x:80,y:20,z:0},{x:0,y:0,z:-80},{x:0,y:165,z:-80},{x:68,y:165,z:-12},{x:55,y:35,z:-25},{x:0,y:20,z:-80},{x:0,y:150,z:-80},{x:50,y:150,z:-30},{x:47,y:130,z:-33},{x:0,y:130,z:-80},{x:0,y:110,z:-80},{x:45,y:110,z:-35},{x:40,y:50,z:-40},{x:0,y:40,z:-80},{x:0,y:60,z:-80},{x:20,y:66,z:-60},{x:23,y:90,z:-57},{x:0,y:90,z:-80}],
    40. [],
    41. [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}]
    42. );
    43. }
    44. k3dmain.addK3DObject(obj2);
    45. var obj3 = new K3D.K3DObject();
    46. with (obj3)
    47. {
    48. drawmode = "solid";
    49. shademode = "lightsource";
    50. sortmode = "unsorted";
    51. addphi = -0.5;
    52. abouty = -90;
    53. perslevel = 1000;
    54. init(
    55. [{x:80,y:180,z:0},{x:0,y:180,z:80},{x:0,y:0,z:80},{x:80,y:20,z:0},{x:50,y:150,z:30},{x:0,y:150,z:80},{x:0,y:130,z:80},{x:30,y:130,z:50},{x:28,y:110,z:52},{x:0,y:110,z:80},{x:0,y:90,z:80},{x:45,y:90,z:35},{x:44,y:80,z:36},{x:25,y:80,z:55},{x:22,y:66,z:58},{x:0,y:60,z:80},{x:0,y:40,z:80},{x:40,y:50,z:40}],
    56. [],
    57. [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}]
    58. );
    59. }
    60. k3dmain.addK3DObject(obj3);
    61. var obj4 = new K3D.K3DObject();
    62. with (obj4)
    63. {
    64. drawmode = "solid";
    65. shademode = "lightsource";
    66. sortmode = "unsorted";
    67. addphi = -0.5;
    68. abouty = -90;
    69. perslevel = 1000;
    70. init(
    71. [{x:0,y:180,z:80},{x:-80,y:180,z:0},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:0,y:165,z:80},{x:-68,y:165,z:12},{x:-55,y:35,z:25},{x:0,y:20,z:80},{x:0,y:150,z:80},{x:-50,y:150,z:30},{x:-47,y:130,z:33},{x:0,y:130,z:80},{x:0,y:110,z:80},{x:-45,y:110,z:35},{x:-40,y:50,z:40},{x:0,y:40,z:80},{x:0,y:60,z:80},{x:-20,y:66,z:60},{x:-23,y:90,z:57},{x:0,y:90,z:80}],
    72. [],
    73. [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}]
    74. );
    75. }
    76. k3dmain.addK3DObject(obj4);
    77. var objBase = new K3D.K3DObject();
    78. with (objBase)
    79. {
    80. drawmode = "solid";
    81. shademode = "lightsource";
    82. sortmode = "unsorted";
    83. addphi = -0.5;
    84. abouty = -90;
    85. perslevel = 1000;
    86. init(
    87. [{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:80,y:20,z:0}],
    88. [],
    89. [{color:[227,76,38],vertices:[0,2,1,0]},{color:[227,76,38],vertices:[0,3,2,0]}]
    90. );
    91. }
    92. k3dmain.addK3DObject(objBase);
    93. var objHtml = new K3D.K3DObject();
    94. with (objHtml)
    95. {
    96. drawmode = "solid";
    97. shademode = "lightsource";
    98. //sortmode = "unsorted";
    99. color = [64,64,64];
    100. doublesided = true;
    101. addphi = -0.5;
    102. abouty = 100;
    103. scale = 0.75;
    104. perslevel = 1000;
    105. init(
    106. [{x:-80,y:40,z:0},{x:-70,y:40,z:0},{x:-70,y:30,z:0},{x:-60,y:30,z:0},{x:-60,y:40,z:0},{x:-50,y:40,z:0},{x:-50,y:10,z:0},{x:-60,y:10,z:0},{x:-60,y:20,z:0},{x:-70,y:20,z:0},{x:-70,y:10,z:0},{x:-80,y:10,z:0},{x:-40,y:40,z:0},{x:-10,y:40,z:0},{x:-10,y:30,z:0},{x:-20,y:30,z:0},{x:-20,y:10,z:0},{x:-30,y:10,z:0},{x:-30,y:30,z:0},{x:-40,y:30,z:0},{x:0,y:40,z:0},{x:10,y:40,z:0},{x:20,y:30,z:0},{x:30,y:40,z:0},{x:40,y:40,z:0},{x:40,y:10,z:0},{x:30,y:10,z:0},{x:30,y:30,z:0},{x:20,y:20,z:0},{x:10,y:30,z:0},{x:10,y:10,z:0},{x:0,y:10,z:0},{x:50,y:40,z:0},{x:60,y:40,z:0},{x:60,y:20,z:0},{x:80,y:20,z:0},{x:80,y:10,z:0},{x:50,y:10,z:0}],
    107. [],
    108. [{vertices:[0,1,2,3,4,5,6,7,8,9,10,11,0]},{vertices:[12,13,14,15,16,17,18,19,12]},{vertices:[20,21,22,23,24,25,26,27,28,29,30,31,20]},{vertices:[32,33,34,35,36,37,32]}]
    109. );
    110. }
    111. k3dmain.addK3DObject(objHtml);
    112. // add render loop callback
    113. var ctx = canvas.getContext('2d');
    114. var rotationOffset = 0;
    115. var len = (canvas.height > canvas.width ? canvas.height : canvas.width) * 0.7;
    116. k3dmain.clearBackground = false;
    117. k3dmain.callback = function()
    118. {
    119. // manually clear bg - as we want to render some extra goodies
    120. ctx.clearRect(0, 0, canvas.width, canvas.height);
    121. // draw bg effect before K3D does its 3D rendering
    122. ctx.save();
    123. ctx.translate(canvas.width/2, canvas.height/2);
    124. ctx.rotate(rotationOffset);
    125. // first fill pass - outer rays
    126. var RAYCOUNT = 24;
    127. ctx.fillStyle = "#eee";
    128. ctx.beginPath();
    129. for (var i=0; i
    130. {
    131. // rotate context
    132. ctx.rotate(TWOPI / RAYCOUNT);
    133. ctx.moveTo(0, 0);
    134. ctx.lineTo(-20, len);
    135. ctx.lineTo(20, len);
    136. }
    137. ctx.closePath();
    138. ctx.fill();
    139. // second fill pass - inner rays
    140. ctx.fillStyle = "#fff";
    141. ctx.beginPath();
    142. for (var i=0; i
    143. {
    144. // rotate context
    145. ctx.rotate(TWOPI / RAYCOUNT);
    146. ctx.moveTo(0, 0);
    147. ctx.lineTo(-15, len);
    148. ctx.lineTo(15, len);
    149. }
    150. ctx.closePath();
    151. ctx.fill();
    152. ctx.restore();
    153. rotationOffset += 0.005;
    154. // apply user interaction to rotation
    155. for (var i=0, objs=k3dmain.objects; i
    156. {
    157. objs[i].ophi += targetRotationX;
    158. }
    159. if (targetRotationX > -0.5) targetRotationX -= 0.05;
    160. else if (targetRotationX < -0.55) targetRotationX += 0.05;
    161. if (targetRotationX > -0.55 && targetRotationX < -0.5) targetRotationX = -0.5;
    162. };
    163. // start demo loop
    164. k3dmain.paused = true;
    165. setInterval(function(){k3dmain.tick()}, 1000/60);
    166. }
    167. // nifty drag/touch event capture code borrowed from Mr Doob http://mrdoob.com/
    168. var targetRotationX = 0;
    169. var targetRotationOnMouseDownX = 0;
    170. var mouseX = 0;
    171. var mouseXOnMouseDown = 0;
    172. var targetRotationY = 0;
    173. var targetRotationOnMouseDownY = 0;
    174. var mouseY = 0;
    175. var mouseYOnMouseDown = 0;
    176. var windowHalfX = window.innerWidth / 2;
    177. var windowHalfY = window.innerHeight / 2;
    178. document.addEventListener('mousedown', onDocumentMouseDown, false);
    179. document.addEventListener('touchstart', onDocumentTouchStart, false);
    180. document.addEventListener('touchmove', onDocumentTouchMove, false);
    181. function onDocumentMouseDown( event ) {
    182. event.preventDefault();
    183. document.addEventListener('mousemove', onDocumentMouseMove, false);
    184. document.addEventListener('mouseup', onDocumentMouseUp, false);
    185. document.addEventListener('mouseout', onDocumentMouseOut, false);
    186. mouseXOnMouseDown = event.clientX - windowHalfX;
    187. targetRotationOnMouseDownX = targetRotationX;
    188. mouseYOnMouseDown = event.clientY - windowHalfY;
    189. targetRotationOnMouseDownY = targetRotationY;
    190. }
    191. function onDocumentMouseMove( event )
    192. {
    193. mouseX = event.clientX - windowHalfX;
    194. targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.02;
    195. mouseY = event.clientY - windowHalfY;
    196. targetRotationY = targetRotationOnMouseDownY + (mouseY - mouseYOnMouseDown) * 0.02;
    197. }
    198. function onDocumentMouseUp( event )
    199. {
    200. document.removeEventListener('mousemove', onDocumentMouseMove, false);
    201. document.removeEventListener('mouseup', onDocumentMouseUp, false);
    202. document.removeEventListener('mouseout', onDocumentMouseOut, false);
    203. }
    204. function onDocumentMouseOut( event )
    205. {
    206. document.removeEventListener('mousemove', onDocumentMouseMove, false);
    207. document.removeEventListener('mouseup', onDocumentMouseUp, false);
    208. document.removeEventListener('mouseout', onDocumentMouseOut, false);
    209. }
    210. function onDocumentTouchStart( event )
    211. {
    212. if (event.touches.length == 1)
    213. {
    214. event.preventDefault();
    215. mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
    216. targetRotationOnMouseDownX = targetRotationX;
    217. mouseYOnMouseDown = event.touches[0].pageY - windowHalfY;
    218. targetRotationOnMouseDownY = targetRotationY;
    219. }
    220. }
    221. function onDocumentTouchMove( event )
    222. {
    223. if (event.touches.length == 1)
    224. {
    225. event.preventDefault();
    226. mouseX = event.touches[0].pageX - windowHalfX;
    227. targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.05;
    228. mouseY = event.touches[0].pageY - windowHalfY;
    229. targetRotationY = targetRotationOnMouseDownY + (mouseX - mouseYOnMouseDown) * 0.05;
    230. }
    231. }

    文档

    多视角3D可旋转的HTML5Logo动画_html5教程技巧

    多视角3D可旋转的HTML5Logo动画_html5教程技巧:这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。 在线演示 源码下载 HTML代码 XML/H
    推荐度:
    标签: 旋转 教程 3d
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