

runEventQueuelnBatch(events)做了两件事
执行的细节如下:
EventPluginHub.js
// 循环 eventQueue调用
var executeDispatchesAndReleaseTopLevel = function (e) {
return executeDispatchesAndRelease(e, false);
};
/* 从event._dispatchListener 取出 dispatchlistener,然后dispatch事件,
* 循环_dispatchListeners,调用executeDispatch
*/
var executeDispatchesAndRelease = function (event, simulated) {
if (event) {
// 在这里dispatch事件
EventPluginUtils.executeDispatchesInOrder(event, simulated);
// 释放事件
if (!event.isPersistent()) {
event.constructor.release(event);
}
}
};
enqueueEvents: function (events) {
if (events) {
eventQueue = accumulateInto(eventQueue, events);
}
},
/**
* Dispatches all synthetic events on the event queue.
*
* @internal
*/
processEventQueue: function (simulated) {
// Set `eventQueue` to null before processing it so that we can tell if more
// events get enqueued while processing.
var processingEventQueue = eventQueue;
eventQueue = null;
if (simulated) {
forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);
} else {
forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);
}
// This would be a good time to rethrow if any of the event fexers threw.
ReactErrorUtils.rethrowCaughtError();
},
/**
* Standard/simple iteration through an event's collected dispatches.
*/
function executeDispatchesInOrder(event, simulated) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
// 由这里可以看出,合成事件的stopPropagation只能阻止react合成事件的冒泡,
// 因为event._dispatchListeners 只记录了由jsx绑定的绑定的事件,对于原生绑定的是没有记录的
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);
}
} else if (dispatchListeners) {
executeDispatch(event, simulated, dispatchListeners, dispatchInstances);
}
event._dispatchListeners = null;
event._dispatchInstances = null;
}
function executeDispatch(event, simulated, listener, inst) {
var type = event.type || 'unknown-event';
// 注意这里将事件对应的dom元素绑定到了currentTarget上
event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);
if (simulated) {
ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);
} else {
// 一般都是非模拟的情况,执行invokeGuardedCallback
ReactErrorUtils.invokeGuardedCallback(type, listener, event);
}
event.currentTarget = null;
}由上面的函数可知,dispatch 合成事件分为两个步骤:
其实在 EventPluginHub.js 里主要做了两件事情.
1.从event._dispatchListener 取出 dispatchlistener,然后dispatch事件,
循环_dispatchListeners,调用executeDispatch,然后走到ReactErrorUtils.invokeGuardedCallback;
2.释放 event
上面这个函数最重要的功能就是将事件对应的dom元素绑定到了currentTarget上,
这样我们通过e.currentTarget就可以找到绑定事件的原生dom元素。
下面就是整个执行过程的尾声了:
ReactErrorUtils.js
var fakeNode = document.createElement('react');
ReactErrorUtils.invokeGuardedCallback = function(name, func, a, b) {
var boundFunc = func.bind(null, a, b);
var evtType = `react-${name}`;
fakeNode.addEventListener(evtType, boundFunc, false);
var evt = document.createEvent('Event');
evt.initEvent(evtType, false, false);
fakeNode.dispatchEvent(evt);
fakeNode.removeEventListener(evtType, boundFunc, false);
};由invokeGuardedCallback可知,最后react调用了faked元素的dispatchEvent方法来触发事件,并且触发完毕之后立即移除监听事件。
总的来说,整个click事件被分发的过程就是:
1、用EventPluginHub生成合成事件,这里注意同一事件类型只会生成一个合成事件,里面的_dispatchListeners里储存了同一事件类型的所有回调函数
2、按顺序去执行它
